About FluxEngine Development

About FluxEngine Link to heading

Welcome to FluxLog, the development blog documenting the creation of FluxEngine - a modern game engine built from scratch using C++ and Vulkan.

What is FluxEngine? Link to heading

FluxEngine is an ambitious indie game engine project that aims to:

  • Provide a modern, efficient graphics pipeline using Vulkan
  • Implement clean, maintainable C++ architecture
  • Support cross-platform development
  • Offer powerful tools for indie game developers

The Journey Link to heading

This blog chronicles the entire development process, from initial language selection debates to complex graphics programming challenges. You’ll find:

  • Technical Deep Dives: Detailed explanations of engine architecture decisions
  • Development Updates: Regular progress reports and feature implementations
  • Lessons Learned: Honest reflections on what works (and what doesn’t)
  • Code Examples: Practical implementation details and snippets

About the Developer Link to heading

I’m 0zminDev, a passionate software developer with a love for graphics programming and game engine architecture. This project started as a learning exercise but has evolved into a serious engine development effort.

Why Document Everything? Link to heading

Sharing the development process serves multiple purposes:

  • Helps other developers facing similar challenges
  • Creates accountability for consistent progress
  • Documents design decisions for future reference
  • Builds a community around the project

Follow Along Link to heading

  • GitHub: 0zminDev
  • Newsletter: Subscribe below to get notified about new posts
  • RSS: Available at /index.xml

Get Involved Link to heading

FluxEngine is an open-source project. Whether you’re a seasoned graphics programmer or just starting out, there are ways to contribute:

  • Report bugs and suggest features
  • Contribute code improvements
  • Share your own experiences with similar projects
  • Spread the word to other developers

Ready to dive into game engine development? Start with our latest posts or explore specific topics using the tags.